![]() ![]() When a player would receive an artifact from a dungeon, their level would increase, but the only stats that would change were exploration abilities like hang gliding, sailing, pet riding, climbing, and swimming. Instead, the leveling system was reconfigured to a new mechanic known as artifacts. Players no longer earned levels through a lengthy and enjoyable grind that involved killing monsters to level up and receive new, much more powerful gear. The revised game, in a mechanical sense, had been fundamentally changed from the ground up. What seemed like a beautiful resurrection for what was considered a long-dead game became the game’s final and decisive grave. ![]() Alpha players would be given the opportunity a week early to play the game, along with a Steam online code for free access to the new content. 30, 2019, as the full game on Steam’s online store. However, the Von Funcks surprised everyone in the Cube World community when they revealed that the next update for Cube World would be released on Sept. Even though this looked great, there were still many who suspected that the day they would receive this content would never come. ![]() They released incredible-looking leaks promising game-changing mechanics and a well-rounded storyline with multiple in-game factions. Eventually, this lack of proper communication between the developers and their community caused the game’s status to take a sudden decline in popularity.įinally, the Von Funck’s began to open up their social media accounts, and over the next six years the game would go without a proper update. After that, both Von Funcks failed to communicate with their online community for days, months, and even years at a time. Towards the end of the year, the Von Funcks’ website,, was hit with a severe DDoS (Denial of Service) attack that shut his website down temporarily. However, the same year of its insanely popular release would also see its downfall. Cube World Alpha was the game to break this trend, becoming an instant success upon release and capturing the hearts of millions with its pretty art, exemplary and unsophisticated combat system, and amazing, infinitely, and randomly-generated open worlds. When the year 2013 finally arrived, the game’s open alpha was released for the public to play, becoming an instant gold mine of fresh and new content in what many would’ve considered at the time to be an oversaturated and uneventful market. It was easy, good on the eyes, and colorful and adventurous, getting many of its stellar inspirations from other AAA video game titles like Minecraft, The Legend of Zelda and World of Warcraft. This simple, voxel-based, open world, sandbox-style, and role-playing game aggressively captured the hearts of many online content creators and players. It was a stunning idea that quickly gained traction in the online community. In 2010, when indie game developers Wolfram and Sarah Von Funck began working on their project known as Cube World. ![]()
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