Every single change I've noticed from the beta not only do I approve of but appreciate. Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build. However each skill has purpose, and if you build correctly you could make many of the active skills your main. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. I'll do a skill change request thread later. The skills are IMO not perfect, but they will never be as we all want different things. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do. Like the world evolves with my character. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. So Runic ingeniously made randomized chunks and they keep the game super fresh. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. you think the repetition would kill you, but the randomized chunks are magic. To the contrary I really enjoyed seeing my builds come to life. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. Here is the important reason why the game is a ten/ten. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock. Thanks to a 3 hour train delay I succeeded. I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1. Needless to say this was frustrating, so I had an idea. Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. So let me instead say what stuck out to me. First of all, graphics sound style charm blablabla we've all heard it before. This game get's a 10/10, I've been playing the press release. Worst case scenario, temporarily disable the mod if you are preparing to fight the final boss until this bug can be fixed.This game get's a 10/10, I've been playing the press release. * A portal to the Eternal Realm shows up far below the Final Boss Room due to a merge bug. **Note, there seems to be some issues with some of the current screenshots** Screenshots show some of the non-standard levels that can be found. * New Transmutation recipes to make the most of the loot you will find in the dungeon and shore up any gaps in your gem collection or re-roll those Rare Blue items you don't want into a number of different items. * Each floor has a good chance to spawn either an Enchanter or a special gold treasure chest. * Major bosses from throughout the game can very rarely show up in the dungeon and drop significant loot if you take them down. These areas are larger than most dungeon floors and contain extra loot to be found. Eventually Outdoor areas from Act 2 and Act 3 will be included. For now only the Temple Steppes and the Frosted Hills (and 2 variants of each) are included. * Even outdoor floors with newly designed entrances and exits can be found. These include the normal floors and monsters like you would find from the Mapworks, but a number of floors can be populated by any monster in the game. * 26 Different floors to encounter, all randomly chosen as you run through the dungeon. If it gets too hard, you can return to town and re-enter the portal to the Eternal Realm and the whole dungeon will be different. * An infinite dungeon that starts at your level and increases in difficulty as you descend. This Mod introduces a new endless dungeon, The Eternal Realm, that can be accessed from any town in the game and from the Mapworks.
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